Here’s When ‘Halo Infinite’ Is Getting Slayer, SWAT And FFA Playlists

343 continues to move quickly to address player concerns about Halo Infinite’s multiplayer mode. While nothing changed for the launch of the campaign this past week, this upcoming week, they’re back to making some changes.

Halo Infinite will now be getting four new playlists, joining Quick Play and Big Team Battle. They are:

  • Slayer
  • FFA
  • Tactical Slayer (SWAT)
  • Fiesta

Originally, 343 said they weren’t going to be able to get a dedicated Slayer playlist done in time for 2021, but that changed. Here’s community manager ske7tch:

“As I noted last week, the team’s original plans for a Slayer playlist included a variety of new variants that weren’t going to be ready in time to deploy before the holiday break. To address player feedback for Slayer in the near term, we’ll be releasing a basic Slayer offering to start and will look to bolster and expand with more variants in a future update.”

What I’m not quite clear on is if Slayer has been taken out of Quick Play, and that’s now a purely objective-based mode, but there’s no word on that either way. Halo Infinite has already debuted Fiesta as part of its Fracture: Tenrai event, but now it’s a permanent addition, along with SWAT and FFA, both classic Halo modes. A common complaint was that Halo was launching with far fewer modes than its predecessors, but again, in about a month, that’s mostly being resolved. 343 is working fast.

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These are not the only changes coming in the update this week. There are also further tweaks to the challenge system:

  • They’re removing some of the most frustrating mode-specific challenges
  • Some challenges are getting their requirements reduced, including the weekly ultimate challenge
  • New challenges are coming for the new playlists
  • There’s a new challenge category based on accumulating score, which is on the road to “performance-based XP,” a common request.

All of that sounds good to me, and pretty much every change Halo Infinite has made since launch has been a good one. I maintain they could avoided a ton of these problems with a little more playtesting or more extensive alphas, but at least these fixes are coming in fast.

These additions and changes are coming on Tuesday, December 14 for weekly reset, so that’s when you’ll get to try everything out. Halo Infinite continues to evolve and change quickly, and that seems like it’s going to be a common occurrence as 343 manages it going forward as the new Halo “platform” for this generation. Stay tuned.

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